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Picture of David Kitlan, the instructor for the course at penn state that uses MikesBikes

David Kitlan of Penn State and MikesBikes

 

David Kitlan of Penn State University, was a recent winner of a customer draw that we conducted for a new Apple iPad. He has been a long time user of our MikesBikes-Intro Simulation, and would like to take this opportunity to share his experiences with you all.

David teaches in area of Information Sciences and Technology, and Business Administration. He has been using MikesBikes for almost ten years in one of his courses:

“This course combines aspects of information technology with business processes and uses the Smartsims simulation as one of its main team projects during the semester. The simulation helps to provide our Penn State students with a realistic business environment in which they can compete against each other while they learn how to improve and apply their business and informational skills. I have had students who received job opportunities based in part on being able to better describe their understanding of business processes to potential employers as a result of participating in the Smartsims simulation”.

Smartsims is proud to be continuously working with David Kitlan and Penn State University.

Eric Molander from Boston University

Entrepeneurship and MikesBikes

One of our long-time MikesBikes Advanced users, Erik Molander, has written an excellent article on the benefits of using Simulation based experiential learning in an Entrepreneurship Course.

Excerpts from the article “Entrepreneurship Cannot be Taught, but it can be Learned” are below:

Is There A Secret Formula For Entrepreneurial Success?

Amazon has dozens of books that claim to be the secret formula for entrepreneurial success. They are all based upon a significant false premise. The entrepreneur will never face the same set of challenges, opportunities and circumstances as the author. Every new business venture is fresh and original – it has never been done exactly this way before. We don’t teach entrepreneurship as if it were calculus. We teach our aspiring entrepreneurs the first principles, latest techniques, and processes to experiment and to be able to adapt with grace and flexibility.

Since 2004, BU’s School of Management has focused on experiential learning as the pillar of our Undergraduate Entrepreneurship Concentration. Experiential learning provides students with the ability to learn by doing. Students engage in a variety of entrepreneurial ventures ranging from consulting projects with local start-ups, compete with other teams in business simulations and prototype their businesses in our classes.

Our research has identified three key reasons for the effectiveness of our approach to entrepreneurship education:

1. Reinforces Positive Entrepreneurial Behaviors

Entrepreneurs face challenges that are different than other business owners. Early in their education we begin to reinforce the personal characteristics that are necessary for success as an entrepreneur. It’s critical to reinforce the processes and attitudes associated with being able to sense and evaluate opportunities. A student can learn the need-finding process but if she doesn’t have an exploratory attitude she won’t be effective. The sword will forever remain in the case. Experiential learning is essential to inculcating the entrepreneur with the following personal traits:

  • Tolerance for Ambiguity
  • Inductive Reasoning and Experimentation
  • Teamwork
  • Perseverance

2. Has a Greater Impact on True Learning

Tell me and I will forget. Show me and I will remember. There’s solid evidence that higher levels of recall and use are found when individuals are engaged in an actual experience…not just hearing about it. Our experience has demonstrated that students have found this style of instruction to be more relevant because it is deeply personalized. Direct experiences provide knowledge in context and students remember the insights learned much longer. Eight years after we began using a business simulation called MikesBikes, our class was still able to discuss in detail their key decisions and learning from the simulation. Clearly the knowledge gained was deeply internalized because it is such a sensory experience.

In addition, experiential learning has significantly higher levels of reflection. In a classroom environment, professors often tightly program the lesson to lead students to the big aha moments. In experiential learning, random events lead to unpredictable outcomes. Stuff happens. The students then have to do their own root cause analysis, not just replicate the textbook solution. This leads them to define new approaches (theory) and create effective experiments to solve the problem. Experiential learning helps them to synthesize their experiences into a new outlook and framework.

3. Leads to Greater Self-efficacy

Self-efficacy is the individual’s belief in how well they can perform in a prospective situation. Since self-efficacy is based upon the student’s experiences and is distinguished from self-confidence, it can only originate from actual experiences. Therefore, a student may exude self-confidence but have no legitimate basis for their beliefs. Since research shows that self-efficacy leads to a significant improvement in performance, using experiential learning is critical for entrepreneurs to improve their skills.

There have been a number of surprising results from experiential learning. We’ve learned that this type of learning help student survive rejection. They know that they’ve been successful in the past, it will happen again, perhaps just not at this moment. This leads to the second surprising result, experiential learning leads to greater perseverance in the face of obstacles. Having overcome obstacles in the past, they are more willing to search for solutions.

The full article can be found here.

Erik Molander is an Executive-in-Residence and lecturer who teaches Entrepreneurship and Strategy at Boston University. He serves as a faculty advisor to the MBA Consulting Community and Undergraduate Entrepreneurship students. The focus of his current research is on the Creative Economy and emerging business models. Erik has over 30 years experience in Corporate Finance, strategy and innovation both as a corporate executive and consultant with top tier strategy consulting Firms.

Text saying "MikesBikes Wiki"

MikesBikes Wiki

The MGMT300 Wiki – a fantastic MikesBikes Advanced resource , is up and running. You can view the Wiki HERE.

The MGMT 300 Wiki was initially created by Darl Kolb, an instructor at the University of Auckland. The Wiki’s aim was to provide a resource for students using MikesBikes Advanced in their Strategic Management courses – where they can find and share useful information on the Simulation, and post their Learning Journals.

The Wiki was out of action for a couple of years, however Peter Smith, the current instructor for MikesBikes at the University of Auckland, has got the Wiki back up and running after a number of requests by students eager to access the valuable information.

 

Simulations in your Classroom

How can a Business Simulation work for your classroom? The new Smartsims Promotional Video covers the basics of Simulation based learning, our range of tailored products for specific course types and levels, and the key benefits to Students and Instructors.Watch the video below:

For more info, or to see our Simulations in action via an Online Demonstration, contact our friendly sales team.

Thanks to Richter Media Group for their assistance in creating the video.

Picture of Dr. Robert Sproule

Desire2Learn Innovation Award

Bob Sproule of the University of Waterloo, a long time user of our MikesBikes-Intro Simulation, has been awarded the Desire2Learn Innovation Award. The award seeks to recognize and celebrate innovative teaching approaches in post-secondary education worldwide.

Bob has received this award for his exceptional and innovative approach to education through his integration of MikesBikes into his Introduction to Business Course, and complimentary course content. Students are placed into teams of four to manage their MikesBikes company, where  they develop company strategy and implement this through our online interface.

Desire2Learn Incorporated is a world-leading provider of enterprise eLearning solutions that enable institutions and other organizations to create teaching and learning environments that reflect their vision, goals, and branding. Desire2Learn and its subsidiaries support more than eight million learners worldwide.

Another of our long-time Instructors, Darl Kolb, received the DEANZ award for Collaborating accross Distance, Functions and Institutional Boundaries.

Darl, of the University of Auckland, teamed up with Bill Smith, of the Eastern Institute of Technology, to run an inter-institutional learning experience over a 10 week period using MikesBikes-Advanced, where students from each institution competed against one another using the Simulation. The project promoted student participation, interaction and teamwork, and was a large success.

The proven experiential learning students are exposed to by using MikesBikes, is a large contributing factor to the success of these courses.

Drexel Logo

2012 Business Teaching Summit at Drexel University

The LeBow College of Business Center for Teaching Excellence will be holding the 2nd annual Business Professor Teaching Summit (BPTS) at Drexel University on Friday, May 18, 2012.

The BPTS is a business school faculty conference dedicated to sharing innovative and effective strategies to enhance student learning across all business disciplines. The Summit will include speakers from  learning institutions, as well as several key guest speakers from successful businesses and corporations.

Jodi Cataline, a long-time user of our MikesBikes-Intro Business Simulation will be speaking alongside Dennis Gain, Smartsims’ CEO, on the effectiveness of Experiential Learning in the classroom through the use of simulation. Jodi and Dennis’ presentation will include how MikesBikes can be integrated into a course, and the support that Smartsims offer throughout the course. MikesBikes has been proven to accelerate learning by reinforcing foundational business principles as students gain hands-on experience in the classroom.

MikesBikes-Intro is our introduction to business simulation. Students are progressively given control over their own company, where they compete against other student teams in their course for control of the market

If you wish to attend the conference, please register here:http://www.lebow.drexel.edu/Faculty/Centers/BPTS/index.php

 

Photo of Quinnipiac Competition Winners

Quinnipiac Winners

David Cadden a Cheshire resident and professor of management at Quinnipiac University, led a team of four business students to victory in this year’s MikesBikes-Intro simulation.

SWAG Cycles, a team comprised of School of Business students Matthew Golden of Walpole, Mass., Malgorzata Kielbowicz of New Britain, Spencer Mannion of Brookfield and Alison Scharr of East Granby, were honored Nov. 28 for beating 75 Quinnipiac teams participating.

Each fall, all incoming freshmen in the School of Business take the course Introduction to Business, which relies heavily on the MikesBikes business simulation software to reinforce business concepts in an experiential learning environment.

Student teams make business decisions for their simulated bike manufacturing company that get progressively more complicated throughout the semester. By the end of the simulation, student teams decide everything from marketing strategies to launching new products, manufacturing capacity, quality control and financing decisions.

Student team performance in the MikesBikes simulation is measured by the resulting shareholder value created by their company. Each year, the winners’ names are engraved on a plaque that hangs outside the dean’s office in the Lender School of Business Center.

The winning team had the highest shareholder value among the Quinnipiac teams competing. In addition, Golden, Kielbowicz, Mannion and Scharr placed 38th overall from a field of more than 6,500 teams from universities around the world.

Dennis Gain, CEO of Smartsims, the company that created the MikesBikes simulation software, visited Quinnipiac to help Matthew O’Connor, dean of the School of Business, present the plaque to the winning team.

Source: http://cheshire.patch.com/articles/qu-students-led-by-cheshire-professor-win-business-competition

2010 National Business Olympiad

Smartsims India (iInteract) conducted Simulations across India this year as part of their National Business Olympiad.

National Business Olympiad is a business simulation competition using MikesBikes-Advanced, conducted specially for management students with an intention to test their strategic frame of mind and conceptual skills in Finance, Human Resource, Marketing, Operations and R&D.

This event was conducted across 17 major cities, with the grand finale held at the Indian Institute of Management (IIM) in Ahemedabad on 26th – 28th November, 2010 during their 50th year celebration flagship summit Confluence 2010.

Confluence 2010 is the second largest Business School festival behind IIM Calcutta’s Intaglio. Over the years, Confluence has attracted participation from business schools across India as well as abroad. It hosts events from all the standard arenas of Management – Finance, Marketing, Strategy, Entrepreneurship and IT and Operations. Many distinguished speakers and industry leaders share their knowledge, and the event provides a platform to budding managers to apply their skills in various games and events organized during the meet, including the MikesBikes competition. 

There were around 72 teams in the finals of the event at Confluence 2010. In addition to Business Schools, a few corporate house teams also participated in the event.

Students from Ahmedabad based “Entrepreneurship Development Institute of India” took all the 3 positions in the finals, making it a clean sweep.

The team of Ankur Joshi, Pawan Kumari and Anshul Goel showed their managerial skills and acumen to emerge as winners. The first runners up and the second runners up were the teams from FMS, Dhaula Kuan, Delhi and IMS – Noida respectively.

Dr. Kiran Bedi, Former IPS Officer was the Chief Guest at the award presentation ceremony and she presented certificates to the winning team members. The award also consists of a cash prize of Rs 1,00,000.

Some of the notable among the registered participating colleges were FMS, IIFT, Jaypee Business School, FMS – Rural Management Institute (Jaipur), EMPI, IMS – Noida, Galgotia Business School, IITM, Technia.

MikesBikes-Advanced is a Strategic Management Simulation by Smartsims Business Simulations. MikesBikes gives students the unique opportunity of running their own company, while competing against other students, within a realistic and dynamic environment.

Students form the management team of their own Bicycle Manufacturing Company, making all the key functional decisions. They will analyze real Market and Financial reports, and collaborate with each other to formulate, implement, and review their own cross-functional strategic plan.

Experiential Learning & Music2Go Marketing

Experiential Learning is a highly effective educational tool, and a key feature that sets our Simulations apart from other teaching methods.

Experiential Learning focuses on the learning process for the individual, through observation and interaction with the subject they are learning about rather than the traditional process of learning from a textbook.

Katie Matthew recently spoke at the Annual Conference of the Society for Marketing Advances in Memphis, Tennessee about her integration of ourMusic2Go Marketing Simulation in her Introductory Marketing Course, and how this has added value by bringing Experiential Learning to her classroom. Katie is a Major in the U.S. Army and Instructor at The United States Military Academy at West Point.

Some of the key benefits of Music2Go that she mentioned included the following:

  • Encouraged more student engagement/involvement;
  • Produced better learning outcomes;
  • Students indicated they preferred this style of learning;
  •  Better prepared students to make real-world decisions.

Katie fully embraced the Experiential Learning process by having Music2Go as the “Major Event” for her course. She notes that the “time tested and proven” nature of the Music2Go software, which included teaching resources and 24 hour support played a big part in adopting the Simulation. Another feature she mentions that is typical with Experiential Learning is the immediate feedback students receive on their decisions, which enables them to see what works and what doesn’t. Whether or not decisions are optimal, the results give students a clear and immediate insight into the linkages between functional decision areas – something not possible with traditional learning methods.

“It helped us apply what we learned in class; to see the how wrong or how right we were in making decisions. This experience can’t be replaced except by real life.”

From an educator’s point of view, Katie enjoys the flexibility that Music2Go gives her, with adjustable timelines that can change with course needs, and the ability to easily monitor student performance. She has adopted a “Consultant” role to students, giving teams the option of approaching her for guidance on certain decision areas, and is able to deduct a virtual “fee” from their Marketing Budget within the simulation. This further enhances the real-world feel that the Simulation brings to the classroom, while encouraging participation.

“I enjoyed it so much more because of the competitive aspect it offered. I also learned more because it is a nice change of pace to move away from the books and to see what we would be doing if we actually were in marketing as a profession.”

To be truly effective, Experiential Learning needs to incorporate the entire learning wheel – from goal setting, to experimenting and observing, to reviewing, and finally action planning. The complete process allows students to learn new skills, new attitudes and entirely new ways of thinking.

To see how you can bring Experiential Learning to your classroom via our Music2Go Marketing Simulation, or any of our other simulations, feel free to contact the Smartsims Sales Team at sales@smartsims.com

 

Credit to Katie Matthew, Bill Madway, and the Society for Marketing Advances – see below links for full SMA publications.

SMA Teacher-Friendly Experiential Learning Projects

Experiential Learning Projects Reference Guide for Marketing Educators

Presentation on Active Learning at the 2011 Marketing Management Association’s Fall Educators’ Conference

Teacher-Friendly Options for Incorporating Experiential Learning Projects in Marketing Courses

Strategic Approaches to Active Learning

Smartsims Feature at the Annual SMA Conference

The Society for Marketing Advances (SMA) held their annual conference during the first week of November 2011, bringing together marketing educators from throughout the United States and abroad.

Lecturer William M. Madway of The Wharton School at the University of Pennsylvania co-chaired the Marketing Education track, putting together a discussion panel called “Teacher Friendly Options for Incorporating Experiential Learning Projects in Marketing Courses”. Bill brings over 20 years of experience in the marketing profession to the classroom. He has used various experiential learning projects in his marketing classes, including our Music2Go Marketing Simulation and the National Student Advertising Competition.

He was joined by Professor Katie Matthew, a Major in the U.S. Army and Instructor at the United States Military Academy at West Point. Katie teaches courses in marketing and military leadership for the Department of Behavioral Sciences & Leadership and also uses our Music2Go Marketing Simulation.

Other educators who shared their experience on the panel include Leslie Kendrick from John Hopkins University & Whiting School of Engineering’s Center for Leadership Education; Marilyn Lavin from University of Wisconsin – Whitewater; and Sandy Utt from University of Memphis.

The session was designed to familiarize marketing educators with effective experiential learning projects that are relatively easy to implement. The session recognized that while educators identified the advantages of experiential learning, and even students tend to prefer active, real-world teching techniques, challenges exist that hinder greater use of these methods.

Below is an excerpt from the Conference Guide regarding this issue:

One major impediment is the amount of time involved in designing and carrying out experiential learning activities, especially real-world class projects. Instructors often must find a company willing to serve as a “client,” and must then manage this relationship. These projects also require instructors to provide a great deal of support for students outside the classroom. What’s more, it can be difficult to assess individual student learning and performance, as many of these projects are carried out by teams. Online simulations eliminate the need to find clients, but still require considerable advising time, not to mention the time needed to address the inevitable technical problems.”

Fortunately, a number of experiential learning options that overcome these challenges are now available for use in a wide variety of marketing courses, ranging from Introduction to Marketing to capstone courses such as Marketing Strategy and Advertising Campaigns. Many of these options involve “live” cases, developed in cooperation with major multinational companies, in which students conduct primary research, develop recommendations, and present their findings to the client company. Multiple universities can simultaneously utilize the cases, which usually include a competitive aspect, i.e., teams at participating schools compete against one another for recognition, and in some cases, prizes. Some of these projects allow students to actually implement their recommendations, with funding provided by the sponsoring company”.


The SMA session focused on four experential learning projects which panelists identified as being among the best available and providing a benchmark against which other options could and should be measured:

The Music2Go Marketing Simulation. A highly realistic,  comprehensive online marketing simulation developed by Smartsims. Students take over the MP3 player division of a large consumer electronics company, and formulate segmentation, positioning, sales, distribution, pricing, new product development, and promotion strategies, as they attempt to build their firm into the leading player in the market. Student teams compete against other teams within their course.

The Marketing Internship Program (MI), one of two types of industry-education collaborative programs created by EdVenture Partners. In the MI program, students taking a for-credit, marketing or advertising class research the target audience; create a marketing campaign, which they pitch to their client for approval; and implement their plan using funds provided by their client. Students also analyze their results and present their findings to their client. Organizations participating in the MI program in recent years include Chevrolet,
Nissan, Sapphire Mobile Systems the FBI, and the U.S. Navy.

The Google Online Marketing Challenge. Student teams receive $200 of Google advertising, and work with local companies or NGOs to create online marketing campaigns. The challenge is open to colleges around the world. Regional winners and their professor receive a trip to a regional Google office; the global winners and their professor receive a trip to Google’s world headquarters.

 The American Advertising Federation’s National Student Advertising Competition. Student teams develop an integrated communications campaign to address a real-world marketing problem facing the sponsoring company or non-profit, and “pitch” it to a panel of judges in regional competitions. The top team in each region advances to the national finals. Recent NSAC sponsors include AOL, Coca-Cola, Florida Tourism, J.C. Penney, and State Farm Insurance.


The panel also discussed the integration of the above projects into syllabi, the instructors’ roles, the provision of resources and assistance in overcoming likely challenges. Performance evaluation, participant reflection and the impact of competitive elements in the projects were also discussed.

Below are some publications courtesy of William M. Madway:

Presentation at 2011 Society for Marketing Advances Conference on Teacher-Friendly Experiential Learning Projects

Teacher-Friendly Experiential Learning Projects Reference Guide for Marketing Educators

Presentation on Active Learning at the 2011 Marketing Management Association’s Fall Educators’ Conference

Smartsims are proud to be recognised at the SMA, which discussed the Segmentation Options of the simulation in great detail covering Market Demographics, Products, Pricing, Distribution and Promotion. Panelists discussed how one of the simulation’s greatest value adding feature was recognizing and catering to Consumer Preferences across various unique and emerging market segments. We hope to continue contributing positively to the Marketing Educational System throughout the world.

– Danny Master